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Three Pokémon Titles That Didn't Get the Appreciation They Deserved

Following a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most ubiquitous video games around. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement around trading card values ensures almost daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral annually.

However despite that ubiquity and fame, some Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

The writer

Kim Phillips

Elara is a passionate storyteller and writing coach, dedicated to helping others unlock their creative potential through engaging narratives.

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